Hello everyone!
Actually, i am working on a game, La Fraccion del Averno (The Fraction of The Underworld). But npw i can’t work in it, and i looking for hel in main characters modelling. The people that help me i will put in the final credits, in appreciation for her or his job.
Ok. For the models, i make and highpoly model, like for an animation, and next i make a retopology. I use this basemesh:
http://www.fisicomolon.com/joomla/index.php/foros/viewtopic.php?f=7&t=3736
Please, use this mesh for the low poly models. It’s very complete, with rigging and good topology. The file name is Humano Riggeado (rigging human). Ok, i will explain the models. Are very easy, because the game is going to be a cell-shading game, and the highpoly models doesn’t need much detail. It doesn’t need much detail like the wrinkles of skin and clothes, but you can (and you should) increases the detail of the models because the artwork are only sketches, and it doesn’t have much details. But you can contribute with brazalets, pockets, different styles of clothes… you can add your own design. And, if is possible, make the characters more realistics (not much) in the faces, because the sketches have manga style, but in the game i want a bit of realism in it.
Ok, i will explain the characters:
Sorry, i can’t put all the photos in the same post. I continue here:
1-Denis, the bird
It isn’t any difficulty, only the hair. Don’t include it in the highpoly model. Only in the low, with some planes with hair texture.
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2-Jesus, the lizard.
It isn’t any difficulty too, only the hair. It has a little and fine horns, and a hair like Santiago Segura, only in the nape. The tail, please, make smaller. And i forget tell you, i want the models with mouth, but without tongue. The basemesh has mouth. But, in this case, in the highpoly make a tongue (not too detail), and in the retopology, make the tonge too, but only the top part (in the game, it isn’t going to move, so is unecessary make the lower part)
3-Alberto, the witcher.
[ATTACH=CONFIG]254327[/ATTACH]
The difficulty is, another time, in the air. Dont include the air in highploy model, and, in the lowpoly, make it with triangles. Please, the hat made it separately of the character mesh.
4-Fer, the Templar
The difficult on this case is… Yes, the hair!
The top part make in the highpoly model with polys, and in the lowpoly version it can be only a normal map (baked in the retopology).The hair of the nap can be polys with the normal map. It has a hat with a plume. For the plume, make a plane. In the texture, i can put a texture with alpha.
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5-Sagean, the bard.
Without difficultys. The hair, the same process of Fer’s hair. It has a hat.
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6-Blackfire, the gargoyle.
It haven’t difficultys. The mouth is without tongue, and don’t make the membrane of the wings, only the bone.
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And finally, Karia, the librarian:
Only a detail: is not mandatory make the belt. Is a little, erm, bizarre, and you can prescind from it. You can see that he has a scarf.
And, that is all. Please, if you will make a model, post what model you will make. And, when you finish the highploy model, upload a photo, and i tell you if you can make the retopology, or if the model has any problem.
Thank for everyone, and sorry for the bad english.
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Hello? Anyone there?
Ok, i’m going to upload three screenshots of the game, if it is you want:
But, please, help me for this work…