I started to do this model of policeman primarily as exercise of converting 2d concept artwork to 3d, but it proved to be great thing for learning a lot about blender possibilities.
I have some problems with skinning and rigging, mostly with legs that are too stubby.
I had to make some corrective shapes, but it doesn’t work very well with more bones doing deformation.
Does anyone have some advice about how could it be done easier?
I still need to do UV on some parts and tweak some materials. next thing to do would be 2nd character who is policeman’s nemesis.