I am trying to render a lace texture on a plane and have it appear fairly realistic. I have had some success, but I have one problem that is beyond my skill to solve.
At first I was just checking to see waht would happen if I applied the texture using the Alpha transparency, without any raytracing characteristics. You can see the obvious problem with that idea above.
I tried a whole bunch of settings that ended up looking like the first image before I finally added ray transparency (I also tried ZTransp, which looked pterry much the same as the second image). While I was pleased that I solved the problem of seing through the lace, it didn’t take me long to realize that is was still casting a shadow as a plane, and not letting the light through in the ‘open’ areas.
I have tried a bunch of different light settings, such as changing it from a basic lamp, to a spot, and to an area light, but they haven’t made a difference as far as letting the light through the lace - they still read it as a plane.
Any suggestions or ideas would be greatly appreciated. I feel like I am overlooking something obvious, but I just can’t figure it out.