VulcanKid: Thanks 
basse: hehe
I totally appreciate your observations. You have such a keen eye for things and my deepest respect as a fellow artist. For the record she has no nipples
Since this is specifically a publication for a general audience, I needed to approach this with that in mind. Here were some of the conceptual problems: in my version of LOTL she’s a watery spirtual entity thing forming out of the lake. Anatomically, if she was not clearly female (hair, chest proportions), given the size of the sword, she would have looked like a man
While certain angles and maybe a well place wave or two, or some strong halo light could have obscured her, that would have obliterated the lower half of a half of a character
In fact, when I first started this piece she was submerged in the water, the camera was closer, and the sword was shorter. It didn’t look very exciting, like a swimmer who found a sword and coming up to show someone, so I concentrated on making her more like the forming entity I had in mind and then went from there. A lot of reflections, so lower part maybe not so clear, especially with the three halo lights behind her. I know as far as the fantasy element goes that I didn’t want to do the typical fantasy treatment for this. The size of the sword is mildly anime inspired and mostly because I wanted that to be considered as important or more important than the LOTL (it’s “larger” than her physically and conceptually) and emphasize that Arthurian element, as I saw it.
magicbullet: Yes, I’m definitely attempting to update this in my own silly way 
Erufailon: Thanks for the good feedback! Basically I wanted to get away from the typical 3D look. The extreme reflections in this piece (everything reflects, even the mountains) along with slight refraction causes things to gel, which is exactly what I wanted in terms of render quality – rather than something typically outputted by a scanline renderer, I wanted something, as what I did last year with Blossom, to go beyond that typical look. An experiment, to be sure, but one I was actually pleased with given the deliberate time constraints I set for myself this time around. In the end, if I didn’t think it looked good I certainly wasn’t going to enter it
much less post it here, but I still believe this is one of my better character pieces, not easy to do. Concerning the grip: One of the things I wanted her to look is effortless in holding such a massive sword, also like she was just taking possession of it or ready to hand it away (depending on how the viewer regarded the image). I’ve seen many versions of Excalibur, and once again there I didn’t want to do the typical thing. As I was telling basse the sword size was mildly inspired by anime (something I studied but never did much of). Your closing comment underscores another potential problem of a piece like this: if it were for anything else (i.e. not Exposé), it might not be regarded in a different light. To stand out amidst so many entries it had to be “over the top” in several areas, not the least of which was quality. I frequent CGtalk and realize what I’m up against in terms of competition. I try not to let that affect the artistic process, but as I mentioned to basse, since this was potentially for a general audience publication, I had to make certain decisions to ensure it had a chance without compromising the ultimate idea I had in mind. I don’t expect them to pick it anyway, since it’s a Blender work and maybe in being so won’t be considered with the same weight if it was created in one of the commercial applications. I don’t know
Image to image we never know, and I think that’s good
What I do know it was fun, another learning experience, and a big challenge to pull off with such little time. Thanks again! I appreciate your time.
RobertT