Laguna Break

Hello to all

I’ve made this low poly model (706 verts) for a game with
a 512x512 texture, and i’ve rendered it:

http://otothegardener.free.fr/LagunaBreaks.jpg

Bye
António

Gulp.

Better than many high polys model out there (mine included)

Stefano

:o :o :o

very very nice…

keep up the good work…

-Satish.

Impressive!

Especially for low-poly. Your command of the Texturing Editor is what inspires me to get better at it. :slight_smile:

Beautiful work!

-Bischofftep

Thank you very much!!
You’re all very kind!
I was a bit luckyer (yes luck exists even in 3d)
Bye
António

Great texturing and low poly modeling! Will that be used on GTA 5? :wink:

Im a high poly lover but this baby sure is ******* awesome :smiley:

thats excellent for a game!
hey what about a reflection map on the model…just a standard one? :smiley:

Precise work.
I’have been planning make another Renault for some time. It’s interesting, how my ideas becames true without my participation :slight_smile:
(Ok, it was Espace, I wanted to make, but nevermind.)

hey what about a reflection map on the model…just a standard one?

Realtime engine does allow RefMap? :o

wow your uvmapping is perfect, so is the model, and so are the awesome textures… this is as worthy, or maybe even more worthy than some of the cars u see in playstation2 games, like gta3

Wow!!
Thank you for the comments!!
Well, I guess that I’lll send my CV to the great studios!!
At least , after all these years of humilliation, working on
a dark wet cave, I’ll be rich and famous!! :slight_smile:
Bye
António

Nice Laguna, i’d drive in that thing anyday. Would you mind showing us the mesh, Low-poly models always look nice.

WeWa

Hello wewa-juicyb

here’s the mesh (maybe it’s the wireframe you would??):

http://otothegardener.free.fr/LagunaBreak-mesh.jpg

Bye
António

Great model :o
but what’s it got to do with lasagne? :stuck_out_tongue: