Lake Island

Lake Island
Render Cycles
Postprocessing - Blender
Sky / Stars - my procedural animated shader;
Procedural ground & ground texture spread;
With particles (grass, stones, brunches, trees) - 361’491’200 polygons
Render time GTX 680 2gb:
Night scene (720 samp.) ~ 45 min
Day scene (512 samp.) ~ 25 min

Attachments



Wow, this is looking extremely good! The only thing I would like to mention is that the clouds in the night render look a little bit artificial :wink:

I should use real photo or volumetrical clouds. Or may be I try to grow up my procedural environment :slight_smile:

wow, looks so nice…fantastic feel…, I´d wish the island existed in real life and I could go and visit it…

realistic, the atmosphere perspective is the thing, which offten forgets

realistic, the atmosphere perspective is the thing, which offten forgets

Looks good, especially atmospheric perspective

Oooh, I’m really digging the colors in the night render! The stars look particularly awesome

Would you mind sharing exactly how you made the stars? Heck, I’d buy it off the blender market if you put it there :slight_smile: they just look so good

Nice scene! My only comment is that trees do not grow at an angle. The one on the left is especially distracting…looks like it is in the process of falling over. Looks amazing though

Thanks all! Really tree on the left I will fix, you are right :slight_smile:
And may be I will work more on color atmosphere.