Hello guys, I wanted to share my recent commissioned arch-viz project of a house in Lake Country, Canada. Made in Blender and rendered with Cycles, 1000 samples.
just compositing wise, I feel like we are a bit too close to the house. The image needs more sky and a bit more room on the left and right. This would make this image stronger I feel. It looks like the terrain might be very interesting on the left of the image but we don’t see much of it.
Love the asphalt and curb, mind sharing where you got those textures or if you made them yourself?
and a wireframe of the scene? I’m interested to know how much is 3D and how much is texture in this scene
So I went to scoped behance site and it inspired me to get my own behance setup. You do some great renderings.! Anyway I started this on behance: https://www.behance.net/donaldmatteson
Allowing for “the expected strictures of ‘arch-viz’ as a genre,” I think you did a very fine job here. In particular, “nothing here feels terribly over- or under-exposed,” including (quite importantly) the wall of the house next door. Even the trees in the background forest are convincingly lit, both at the bottom and at the top. Ditto the shrubbery, the brick walls, and the rocks. And the driveway concrete. The not-sunlit area to the right of the entrance door. The handlng of the pavement of the street. Usually there’s some place that feels out-of-balance relative to the others, but not here.
@Brontobyte Thanks mate, I’m happy you like it! I didn’t use The Grove here though and got those pines on 3dsky.
@sundialsvc4 Thank you! Lighting everything with direct sunlight is always challenging because of those reasons, so I’m very glad you noticed and that I pulled it off correctly.