Hello guys, I wanted to share my recent commissioned arch-viz project of a house in Lake Country, Canada. Made in Blender and rendered with Cycles, 1000 samples.
Also, here are links to this project in my portfolio:
Edit. Adding a viewport render.
Very nice job. Professionally done. The presentation is very good. Congrats!
Good details on the asphalt and near way
@birdnamnam Thank you, glad you like it!
@ALFARIMOJI Thanks a lot! It’s amazing what a good texture can do.
Awesome job. Thank you for sharing.
Nice job on the grime near the road, although the garage door looks a little plain. Otherwise, good job
I featured you on BlenderNation, have a great weekend!
@toebee Thank you! I have to say that I agree with you so I adjusted the shader to be more realistic.
@bartv Thanks a lot, Bart! Have a good one too!
Nice work, congratz!
just compositing wise, I feel like we are a bit too close to the house. The image needs more sky and a bit more room on the left and right. This would make this image stronger I feel. It looks like the terrain might be very interesting on the left of the image but we don’t see much of it.
Love the asphalt and curb, mind sharing where you got those textures or if you made them yourself?
and a wireframe of the scene? I’m interested to know how much is 3D and how much is texture in this scene
Thank you! Client wanted to focus on the house and I didn’t have enough time to expand on the environment, hence a tighter frame.
I added a viewport render to show what’s 3D modeled.
You’re on the #featured row!
This is seriously good stuff. Awesome work! Can’t point a single thing that bothers me in that image! Congratulations!!
@bartv Thanks, Bart!
@JEPereira Thank you, I’m glad you like it. Though I’m sure there are some, at least for me
So I went to scoped behance site and it inspired me to get my own behance setup. You do some great renderings.! Anyway I started this on behance:
It looks as though you actually modeled the shrubs and grass and trees. - I just looked at that grove 3d pretty cool addon if thats what you used.
Allowing for “the expected strictures of ‘arch-viz’ as a genre,” I think you did a very fine job here. In particular, “nothing here feels terribly over- or under-exposed,” including (quite importantly) the wall of the house next door. Even the trees in the background forest are convincingly lit, both at the bottom and at the top. Ditto the shrubbery, the brick walls, and the rocks. And the driveway concrete. The not-sunlit area to the right of the entrance door. The handlng of the pavement of the street. Usually there’s some place that feels out-of-balance relative to the others, but not here.
@Brontobyte Thanks mate, I’m happy you like it! I didn’t use The Grove here though and got those pines on 3dsky.
@sundialsvc4 Thank you! Lighting everything with direct sunlight is always challenging because of those reasons, so I’m very glad you noticed and that I pulled it off correctly.