Lamborghini Gallardo

This is my first “real” model, so far previous models have been practice/learning stuff. I think the model itself turned out pretty good, now all I need is some help working on the material, lighting, reflection, and compositing (still learning nodes).
Here are a few pics of the car. You can ignore the background, I was still experimenting with HDRI.
http://img339.imageshack.us/img339/425/lambotest13nu9.th.png

http://img339.imageshack.us/img339/9983/lambotest12ap5.th.png

Here’s an experiment with motion blur, I don’t think I got enough grass in the background, so it looks kinda funny. It still took over 2 hours to render this, so I might just scrap that idea altogether and just render in a black scene, like a studio or something.
http://img339.imageshack.us/img339/9696/lambofinal1db4.th.png

By the way, there is no interior…This was only intended to be my desktop background, so I wasn’t going for perfection, just an almost-realistic render.

Specific areas I need help on:
>>Headlights / Taillights
>>Car paint material (and yes I have the Sonix car material library, I used that as a base for the material I have now)
>>Reflections. How can I adjust the material/scene to make it look more realistic?

Thanks.:slight_smile:

very nice and clean modeling.
The lights look ok as they are, if you want them to be on I’d suggest working with halos.
The paint probably should be shinier -> use “Wardlso” for speck calculation, and maybe turn up the ray mirroring.