I have modelled a map in blender that I would like to simulate falling down using the physics engine inside blender. The model consists of a square base, with a square stand and a square top (squares used for simplicity to demonstrate my problem). Both the stand and the top are parented to the base. I have made each of these objects a “Rigid Body”, with the “Compound” setting checked.
The problem is that the simulation seems very unphysical to me. When I rotate the lamp to be facing towards the ground, it tries to stand upright as soon as the top hits the floor. I have attached a blend file demonstrating this.
Any suggestions as to what I am doing wrong? Looking at the physics visualizations, nothing seems to be wrong.
Attachments
phystest.blend (503 KB)