Yeah, I kinda thought that might happen. I also can’t quite remember what works and what doesn’t in 0.1.1. Assuming Blend materials and sphere lights are available it should just be material and lighting settings.
Try appending everything into a new .blend first, then do the materials and light settings. If that doesn’t help could you post up screenshots for the light and materials in case something obvious strikes me?
Having said that, it can be difficult to light a scene with something like that, as turning the lamp up enough to light the scene results in an overblown looking light source. Sometimes it is necessary to cheat, or post process, a bit.
Rendering to .exr then tonemapping can help.
I don’t think ies light are available for 0.1.1, but it might be possible to place a low powered lamp inside the light object, then add another to use as scene lighting below it, to give the impression the modelled lamp is lighting the scene.