Hi, Haven’t posted in a while.
Here’s a little one-off picture I did in an hour or two. its based on surbsurface modelling, from a curve outline of the object. Also it turns out that toon is a great diffuse shader for metal, appearently.
Hi, Haven’t posted in a while.
Here’s a little one-off picture I did in an hour or two. its based on surbsurface modelling, from a curve outline of the object. Also it turns out that toon is a great diffuse shader for metal, appearently.
There needs to ba a background.
Nice, though a little scene could also be nice too but not required.
Very nice material work.
This has givin me new impetus to play around with the toon shader.
Good work. A matching background scene would be nice.
Samir
yeah, add some sand or something.
i like it, altho the material isn’t too good - toon shader doesn’t really look good on this. add some raymir, specularity and change the shader to the default one and you’ll get a nice, shiny golden lamp