for my current project I would love to create lightsources with a limited lifetime ingame.
I was using the addObject() command, but it behaved quite different than expected.
While I could add and position normal objects with addObject(), my lamps where all moved to the position of my last created lamp.
Does anyone have an idea how to solve this problem?
I have attached a sample blender file, illustrating the problem.
Thanks for the suggestion, I’m currently using Win7 64bit.
While I’m not in dire need of duplicated lights anymore, I’ll gladly try the Cucumber branch out!
EDIT: working like a charm :). However, restarting a scene takes quite a bit longer than with 2.57.
It looks like there are already some Cucumber builds on graphicall. If you are getting some graphical issues with one of the graphicall builds, try changing the storage mode in the render panel (while in blender game mode) to either “Vertex Arrays” or “Immediate Mode”.