LAN connection in GE =D

Hey, Does someone have a GOOD tutrial or explanation how to make a game with a LAN connection. I have really no experience in that area. :stuck_out_tongue:
Thx a LOT! =D

BZoo : Network Gaming for Blender

Yea, I know that one but don’t understand what to do. I download file, with client etc. Open .blend file, and I see an Empty, a Camera and I have almost no upertunity to do someth… :stuck_out_tongue:

Do I have to place my blend file in there or someth??

plz help :]

Already figured it out :stuck_out_tongue: I think xD

Nope, I didn’t. Can someone plzzz explain what to do.

Learn Python, and google “Python Socket Tutorials”.

Pretty much how its going to work is you’re going to have a client and a server. The client is the game and the server is, well, the server.

The client uses the sockets to send information to the server and vice versa. Your information could be in string form or in a list. For example “<chat>id=7 text=hi</chat>” is sent to the server, the server looks at, decides it a chat message from the player with an id of 7. The server then sends another message thats similar to all the clients and the client will look at it, decide its a message and put it in their chat box.

You’re going to have to store the information on a database like mySQL. So when the server gets “<chat>id=7 text=hi</chat>” it can also save it to the database for a chat log.

Pretty much how its going to work is you’re going to have a client and a server. The client is the game and the server is, well, the server.

The client uses the sockets to send information to the server and vice versa. Your information could be in string form or in a list. For example “<chat>id=7 text=hi</chat>” is sent to the server, the server looks at, decides it a chat message from the player with an id of 7. The server then sends another message thats similar to all the clients and the client will look at it, decide its a message and put it in their chat box.

You’re going to have to store the information on a database like mySQL. So when the server gets “<chat>id=7 text=hi</chat>” it can also save it to the database for a chat log.

Thx, but something like that I had already figured out :stuck_out_tongue: I just don’t know how to make the server of your own. If you download Bzoo, you get a file with a client, a server and some python. But how do I make that server of my own? :stuck_out_tongue:

And I’m kinda lazy to learn another prog language. :] So learning python is not really an option for me srry xD

If you dont want to learn python then you better give up on making this game with LAN because it will never work otherwise…

you can setup easily a server “of your own” with Bzoo, it’s only a matter of customising the clients…
read the doc, it’s easy to setup : just launch the server script on one machine, and connect to that machine by altering the address in the script on the client blend…
and python is quite needed if you wanna play with advanced feature of game engine, and it’s also very usefull alone too, don’t be shy, it will not bite you to learn a bit of it …