I am currently working on a sci-fi, retracting, landing gear, which will be animated, and used in the game engine, by using bones. I have parented all the bones to the meshes, and now I have a problem. I am trying to use constraints, in order to move the opposite sides of the bones, or “claws” together simultaneously, in order to retract, but the constraints won’t comply with me.:mad: I would like to know if someone has a solution to this problem. Also I would like to know what, and how, would I able to use a null. Thanks.
landing gear.blend (324 KB)