I’ve made a simple example rig of some landing gear on a spaceship. I’ve made it so the suspension can be animated but I was wondering how to make it so that if it doesn’t land with all legs at the same time, the feet can be somehow made to tipy-toe with inverse kinematics??
I’ve added the blend file and a picture of what I am trying to achieve. Any help would be appreciated.
Here’s the file
landing_gear_help.blend (579 KB)