Trees are three families of three specimen made with different parameters via the L-system script, and dupliverted at random locations with a script I still have to finish
Trees are dropped to ground with Harkyman script (Drop2Ground)
Grass is RipSting Fiber13 (5.800.000 vertices⦠whole scene is 6.500.000)
Thatās a nice picture. Glad to see my script is getting some use.
Some things I would change:
Unless your ācameraā is focused on something in the foreground, you wouldnāt get that kind of distance blurring. When using a camera, once you get past, like 20m, the focus is essentially infinity. Thatās one of the things that makes this look like a miniature. A real picture of a scene like this might show some slight blurring in the extreme foreground, but other than that it would be in focus to the horizon. Depth cueing would be achieved with desaturation, which is why we need easy z-buffer export built in!
The grass - the grass - do we even want to know the vert count? Egad. I know you have a penchant for high-vert self-abuse (the Cathedral of long ago), but thereās got to be any easier way. Donāt know what it is, but there has to be, somehow. One thing that I do do with my large grassy areas, though, is to make a single color map of the terrain from overhead and paint subtle differences in the greens, with maybe some brown and yellow patches thrown in. Then I apply that material to all of the generated grass objects, and make my size/placement with an empty. Works really well.
Nice trees.
This whole landscape simulation thing is coming along great, btw!
thanx ztonzy and basse, even if I miss what āsioā means PC is a Athlon 2200+ with 1Gb of RAM (that helps)
It is not DoF but a uniform blurring in PostPro, maybe a bit enhanced to having scaled the picture down for a better AA⦠maybe I can drop PostPro entirely!
The desaturation is there, some mist, but maybe its too subtleā¦
What I think it is really lacking is Motion Blur on butterflies⦠but to do so I should animate their wings⦠(mmm⦠VK?)
Ho , i must admit this world forge is comming nicely, (A script to put in the release). If blener could have some DOF fonction integrated this would be ven better.