Hi
I would like to create a low polygon canyon landscape to the flight simulator for the air race purpose. The game accepts the maximum 1mile wide, 1mile long and ~5mile tall objects so; the landscape must build from the ‘cube’ objects.
All above is clear how to do but problem occurs with texturing. I would like to have horizontal stripped sandstone look like texture/s for the whole missive. The question is how to matching the textures with neighbor objects:
Possible texturing solutions:
- one common 512512 or 10241024 size texture for landscape (all objects).
- Separate 128128 or 256256 size texture for each object.
BTW Is it possible to generate the texture/s inside of the Blender so, it takes account the terrain height?