Testing out some new things. such as thick moss.
Rendered at 500 samples
this looks nice
alot noicy but nice
the wood texture looks like a rough hard plastic ,
the refrence img is more like almost smoth
and maybe add some glossy to the lantren , a little bit glossy !!!
as for the moss, i cant really say something, because i cant really see it with the dark scene
but overall it looks amazing
About the noise, you could mess with the light path node in the glass material of the lantern. Maybe making it transparent for shadow rays could help.
Is the moss a bump map, or true geometry? If it’s the former, its nicely done.