Hi everybody, wishes for a creative new year.
Here’s a new test with my apartment scene (first post this year).
The last couple of months I’ve been playing with filmic-blender and I must admit I’m amazed.
The difference in dynamic range is huge. For the first time I have realistic and powerful highlights.
I enjoyed them so much that I’ve even removed all the carpets from my original model!
I’m not an expert trying to explaining here what filmic-blender is all about, but as far as I understand it, it should be the default in blender from now on.
I was kind of disappointed hearing at the latest BF pod-cast people taking about the subject so lightly and with a tone of irony.
The biggest problem that I had so far with filmic-blender is that you can not use the usual tricks that we all use when we light our interior scenes. Tricks like AO, clamping etc. because that way we’ll counter-effect the awesomeness of filmic.
This results of course in pure path-tracing noise, that is more than prominent in almost every interior closed scene rendered with Cycles (non-hacked).
So I decided to go with the latest de-noising build of Lucas and I must admit it (almost) works. There a couple of problems here and there (some textures are blurred too much and I can also spot some splotches)but I think we’re in the right path.
I consider this test a small bite of Blender’s future.
Better color management, de-noise or some kind of adaptiveness in rendering and we’ll have an even more powerful tool in our hands.