I’ve been wanting to do a larger modeling project then I have, namely something more like a room or a city or something. The problem is, what level of scale do I do this on? If I were to make a city, and I wanted to film characters walking around it, I’d have to make the city really big so the camera would fit down in it. But basically, I’m kinda asking, how do I get my camera size to fit the screen?
If I wanted two images of a city, one from above and one on the street, how would I configure my camera so the buildings don’t look HUGE from the street level shot?
Or if I wanted to say, model a house with a bunch of rooms, what level would I do it on? Would I have to set the camera to free roam to get around?
Basically, if I started up blender with the basic cube sitting there, and I wanted to film inside of that cube, how would I do it? The camera is way too big and clunky to get inside the cube, and I wouldn’t be able to zoom in far enough to model things on that level?
The grid is very small, should I stay within it’s confines? Or is there a way to expand it?
How do I balance between this stuff?