Works in progress I think fits the description of the forum.
Closed my domain website for now so no further downloads available as before.
Blender Game Engine I use for making large maritime routes based on satellite srtm2 data.
Interests are the past ages and bygone times up to about 1815 so the age of sail and possibly early paddle steamers.
Restarted working around the UK coastline again starting from the Solway Firth so the age of sail.
Routes sizes are 20 km up to 43 km currently which is the size of the full Isle of Man just made.
At present working within the parameters of the current game engine.
If the game engine becomes unworkable I will simply just use it up to the last suitable working version relevant for maritime and river basic routes of around 30km size length. Limited dissolve reduces the vertex count over much of the sea and estuaries…
If REQUESTED ONLY, I can give further details of method use for making the terrain and opening up rivers, etc . Animations are on hold until I know what will continue to work with forthcoming Game Engine. Previously I was unable to make routes larger than 10km either side of the centre. as the vertices used to ‘fly back’ when moved. This appears to have been fixed wihch enabled me to make the larger routes.
I have no interest in small games or artwork etc, only real life routes based on the past ages. Same applies to criticism which I ignore and not relevant and not wanted, as there are reasons to keep to basics and enable the frame rate vert, sync at 60. Example sea and estuaries are a single semi- transparent water sheet same size as route. This can be animated to rise and fall a meter or so to simulate wave swell or a section of tidal rise can be made. River mersey has a 9 meter tidal rise in real life. Rivers created by lowering terrain so water sheet shows through. Ships will be solid schooners and sailing barges/flats etc, solid sails. So NOT a sailing simulator as such but more a ‘model’ saling ship coastal routes with basic animations. Same as drivable and floating ships can be made also numerous scenarios possible collecting crew etc.
Finally I am ONLY interested in relevant workable Game Engine functions within the parameters required to make the maritime routes!.
Functions that work in Blender might not work in larger maritime routes so no tutorials required unless previoudly tested by others on route sizes about 20 up to about 30 kilometers in length or a little over.