Well, I have noticed that a scene I am working on, small planar decimations happen at about the same speed as in windows, with larger objects 50,000-100,000 faces it seems a little slower in linux than windows, 100,000-400,000 faces it is most definately slower and on what may be the most prominent object in my scene, with 1.9 million faces, it appears to have made blender hang. That particular decimation has been running now for over 30 minutes. On windows, this would likely take about 2-3 minutes most (i’ve also dont bigger ones, up to 8 million faces, on windows).
Can anyone using linux confirm this?
I’m using 2.68.5 svn blender. Is this a known bug by chance?