I am doing my own personal project game in Blender. I have worked on this model with ZBrush and Blender and Nick Zuccarello Worked on it with ZBrush and Maya. Its saved into a Blender file format. You can use the model for commercial and non-commercial purposes. I am not finished with the model and its still a work in progress, but I have uploaded it so that it can be a reference for the Durian project early of its completion. My hope is that this will make for a very good base male model for my project and others that want to use it.
Hey MatrixNAN, good to see you, nice model but… the people here are waiting for you to explain about that comercial game project you been involve, since long time ago there’s no news at all, please bring some light in this matter, I think the Blender community deserve it.
Great model MatrixNAN. Will download when i get home tonight. Thanks for sharing. Did you have a breakdown of how much of it was done in blender/zbrush/maya?
Link Fixed I edited the original post so it works now I tested it. Sorry about that.
Sam: I am sorry about the no info with regards to Twilight 22; however, I am under orders from the company to not speak of it even after the fact that I am no longer on the project. Thats as much as I can say.
nwmatt: Nick did the based model in Maya and the sculpting in ZBrush. I did my sculpting in ZBrush and I am doing the rigging for this character and some of the texture work in ZBrush and Blender. I am also going to be doing all of the animation of the character in Blender too. I seemed the parts of the model together in Blender so in this earlier stage not much is done in Blender but in the later stages Its mostly Blender.
Wow!! Nice!! It ´s funny, I talked to Nick Zuccarello some time ago for using his model too!! My plan is to make a video tutorial on rigging a character from scratch with BlenRig using this model. It´s nice to see that you´ve already ported it to Blender!! Great job!
jpbouza: I was actually planning on contacting you and sending this to you in hopes you would use it in your rig. You have found it now so I guess that saves me the trouble. Nick did the body definition, I did the hands, face head, back, and some of the feet. I need to work on the feet some more. I still have not done a vein pass on him for the sculpting which I will do later on. Yeah I would be interested in seeing your rigging videos with this model. I plan on sending Nick my ZBrush file after I am done with it. Maybe someone can take it further than I have to sculpt something even better than I have for the model.
Atom: You have to have naked people in order to do muscle simulations underneath the skin in order to deform cloth realistically to create a totally photo-realistic CG character. There is really no way around this. You can do a character without the muscle simulation but you will still need the character to be naked in order to interact with the clothing realistically. All the professional organizations do this on a regular basis. Even if you are making a game character where the clothes are part of the body you still have to work off of a naked character in order to find the positions and the places of the folds of cloth to be sculpted realistically. When you have a naked form to work with this is many times easier to pull off.
I´ll still have to find the time, but it is definitely in my plans to do the video tutorials! First I have to actually finish the character of BlenRig 3 though
Thanks for supplying this. I downloaded the .obj files of it I found on zbrush central, but my import script wasn’t working. Having it in a .blend will save me a few steps.
I am been a nit picker here but I think that is the first time I have seen the satoruis muscle insert between the rectus femoris and the inner vastus muscles.
there are a couple other insertion points that also look a bit off but overall its a nice model thanks for sharing.
edit
hmm my mistake, it seems the lower insertion point is correct, i didn’t see it wrap around the leg but the upper point one is definately off
linuxpimp21: Man I hope I saved you more than just a few steps. Check out the enhancements that I did to the original model below. I only did a few pictures for comparison but of course I did more than this and will still do more than what I have done. I just don’t want to spend the time to document all of the little additions that I did to the model.
tyrant monkey: I totally agree with you I thought that upper insertion looked off. I know if I was referencing a medical book it would not match but I have found the medical books to be inaccurate at best. They over generalize forms and make them totally even and perfect which is very rarely the case. Nick’s sculpting wok is excellent and for that reason I want to double check it against many pictures of highly defined men before I make a change to it. I don’t want the medical anatomy studies in my head to tell me its wrong even though it may not be. Still I agree it looks really off and oddly shaped. Nick just did an incredible job on this model. I have massive amount of respect for him. I think that is why I am being so careful with the model to not mess it up.
Looks great though I have a couple of suggestions. The size of the fingers relative to the palm is off. Either the fingers should be longer, or the palm smaller. The wrist is overly wide on the top (back) side, too.
The creases and tendons are spot on though, the face is awesome and the upper back muscles are amazing (very difficult to get right!!) Congrats! (Says the guy who’s avatar is barely more than 5 spheres!)