Unlike most people here, I don’t have a view in my head which I want to model but I have a scene in mind and I want to find out what it might look like. Example: What does it look like to approach a very large space ship? The key factor is simulation, not artwork.
So in my case, I have a space ship (roughly one mile long) and I’d like to get an idea of a shuttle landing sequence. Okay, we’ve all seen that before in Star Wars etc. but those are always compressed for the sake of drama.
Blender doesn’t allow me to create objects that are larger than 60 units. So I could say my base unit is a kilometer (so the ship would be 1.5 Blender units). That leaves the problem of the shuttle (ca. 20 meters) which would be 0.02 units. A person would be 0.002 units. I’m wary of all those decimals. I especially dread the moment when I have to give my shuttle a certain speed. Or when I want to add a planet in the back.
So my question is: Is that the right/only way to approach the problem? Or is there a hidden option to set a “base scale” or something? How do you combine very large and very small in a scene?