Goal: To create a highres, rigged, animated, fit for feature film battleship.
I have finished the basic blocking over the course of yesterday and today.
I am currently working on the hull.
Let me know what you think.
Advice Needed:
All pieces are simple blocked elements. However the hull is lacking any detail whatsoever, and I’m not entirely sure how to go about making a realistic looking hull,
questions:
Using the snap too, and the basic block i am retopologising the hull. However, i am aware that it is made out of multiple parts. but im not sure how to go about creating it that way?
Coming along well by the looks of it. I had a job to build a ship a few months back (below). The hull was definitely the most challenging part. Not only does it have large sweeping curves but it has heaps of complex cutouts. I found the only way I could get the right shape was to start with defining NURB profiles of the hull, then skinning it and converting to polygons. I ensured that when I converted that I had the right density that would allow me to achieve the cutouts. Following that I spent a fair amount of time working on the topology of the cutouts. Most crucial to this was the guide of converting from 3 to 1 or 5 to 3 quads but I can’t find the thread that had this gem of information sorry
This isn’t a battleship it’s a carrier. battleships had large guns and turned out to be very ineffective against almost any foe. I do, however, look forward to seeing how this comes out. Also i like the ocean surface effect in your image, if one glances at it the right way it almost seems to be moving.
Update: Trying to retopo and bevel the hull to make it seem sharp yet not blocky. messed around with the subsurf but was going to try and find a different way. but it may be the only way to achieve the results im looking for.