It’s my first time working with multires modifier and I wanted to trim part of my model to open its mouth however this causes my model to break.
I’ve also tried making the mouth in edit mode which makes simmilar mess. What do I do then?
Mute the Modifier before you try to change the mesh…it’s the little screen icon in the top bar…
Unfortunately after unmuting multires model comes back to its disorted state :((
Show us the model without the modifier…or delete the modifier make your changes ( make sure everything is connected ( merge by distance ) and there aren’t any leftover parts from the trim ( and, what do you mean when you say TRIM, > Delete? ) then you can re-add the modifier, also Why are you using a multi-res modifier, to begin with…are you going to sculpt this?
From your image, it looks as if there were internal faces that exploded out…
Here’s the model without modifier.
Also, as I delete the modifier wouldn’t lose the sculpted detailed part?
Yup, I’m already in process of sculpting but I might have fkd up by not creating the mouth hole right away
By trimming I mean I use the tool called lasso trim
That makes a big difference…I don’t remember what it’s called but there is a Mask-delete…that you could try…let me look it up real quick… OK, that is what it is called, so we are on the same page now…It still looks as if there is duplicated mesh or internal faces that are causing problems…take a look at it with x-ray or wire frame view and see what’s there…
And yes you are right deleting the modifier will mess things up!
I can’t find anything like mask delete - is it a thing in sculpt tool section or elswhere?
I’m sure you’re right about the duplicated faces but I’m checking in both xray and wireframe (plus all 3 levels of subdivision) and I don’t really see and Issue. Is there a command for blender to fix such issue by itself?
I was thinking about exactly what you were using, just couldn’t remember what it was called, and of course I didn’t know you were in sculpt mode…
Best thing now instead of guessing is to share the Blend file, but you are new so would have to upload it to an external site like Google or Mediafire…
There are some things, that will find internal faces…
But I find them un-reliable most of the time… and prefer just finding them and deleting manually…you mesh is so simple that there shouldn’t be much there…
Oh, I get it.
file
Sure, here’s the file!
I did what you showed on the screenshot however blender didn’t find anything and using lasso trim cause chaos again :((
OK, some minor problems… In the areas I have marked in Edit Mode with modifier turned off…
You have several junctions that don’t have an edge connected to them, they have to join somewhere or they are just floating…( hard to tell where they end up on the sculpted mesh)
If you use Vertex selection in edit mode, then you can select these vertices, and connect them to another location by using Vertex > Connect vertex Pairs
I think the best thing you can do is first save the Multirez data in an external file… just to have it…and apply the modifier…that cleans up all this and you will have a nice mesh to continue with… ( you can’t fix it without destroying the mesh with the modifier on it…)
You can do this and sculpt the inner mouth…
You can use a mask and rotate the lower jaw down a bit and then trim it,
Which I think is a better option…
Watch this…
fix that and unofrtunately still no progress
Yeahh I think that’s the only way to do it, I will know better next time sculpting to organize my work better
Still, tysm for helping!