well, talk about last minute!
This is it folks.
Time to haul in & front up all your 2.4 series scripts.
Bring 'em on!
I am about to release every script I have.
All 250+ of the working scripts I have collected since Blender 2.3.
& a few from before & quite a few never seen before.
So, what do you have that I may not?
Import/Export scripts for a start.
Do you use a custom import/export script in your usual workflow?
If so, let me know very quick.
(I have many of the scripts but testing is impossible if I do not own the programs.)
(Unreal Engine, Crysis Engine, Panda, others.)
Also anything else you may think of, there’s so many scripts & soon they will all need to be ported to the new Blender api.
So the more Algorithms working with Blender 2.49, the better!
Also, .blend file dependent scripts such as
Old Make Human script / New City Scripts
are quite welcome.
(as examples, i have the oldest, but the newest?)
Scripts you have updated or modified just for your self, share them. please.
more news soon,
would you happen to have the script from Bourke in austrelia
to make Torus of all kind
very flexible and powerfull
i still have the script but may there is a need to contact bourke to get GNU license
not certain about it
but i know that one of bourke program was used to do the dome in blender game engine
anyway let me know if you have this one
what about external program to make shapes then import into blender as obj file
is there any consideration for theses?
city engine 0.411t :
endless devel but stable.
thre’s one external module, shutil (python252), packed in the city engine directory (bin/python25mod.zip) so no python install needed but conflicts perhaps, in some occasion :-/
ok with 2.49, waiting for the big 2.50 rewriting
RickyBlender, thanks, I know that site.
Atom, cool, thanks very much, I had your Blendgraph script listed,
I did not know the MeshFoot script. great job as usual.
littleneo, thanks very much, your work is very cool.
Other recent thanks.
Stani for his ar library permissions.
Rabanti for the great Asteroid belt script.
Meta-Androcto, I have recently finished a few scripts that may come in handy, dealing with vertex groups- you can find them here- they are ready to just save as .py files
Batch Delete Vertex Groups
mirror vertex groups
Batch Cut Vertex groups