This was my last Cycles render for 2012. It’s a shot from a short animation sequence I’m working on. All materials are fully procedural shaders I’m developing myself, and not a single photo texture is being used at the moment though.
Full procedural materials are very handy and flexible and they can look really gorgeous, but they are terrible performers, so I might not use them in my final animation, since render times are way off the charts for such a simple scene.