Ace_Dragon
(Ace Dragon)
November 18, 2008, 7:53pm
1
http://lists.blender.org/pipermail/bf-committers/2008-November/022208.html
Note that 2.5 is in development and the first phases of the event recode is under way.
If you’ve been reading the mailing lists, you’ll have seen quite a few commits towards the 2.5 branch.
Jambay
(Jambay)
November 18, 2008, 11:08pm
2
Daily updates on the trunk;). make sure you get all of the packages for a good build. Not sure about the timing but mid-day my time [PST] reminded me about making sure you get the all the downloads on the same day.
kay_Eva
(kay_Eva)
November 18, 2008, 11:35pm
3
SoC scupt !!!
but don’t forget Normals paint before trunk freeze - pildanovak PILDANOVAK!!!
egan
(egan)
November 19, 2008, 6:10am
4
Anyone know how to build 2.50? Curiosity is killing me, I want to see it in action.
EDIT: I’m trying a SCONS build now, I have turned off all the libraries.
EDIT: It seems to be compiling lots of useless things, and encountered an error anyway. I guess it was wishful thinking that the scons build system would work in 2.50. My original question still stands. I guess if someone were to post a build, or even just a demo video I would be placated.
DingTo
(DingTo)
November 19, 2008, 7:01am
5
Hey
I uploaded a 2.50 windows build.
Greets DingTo
Ace_Dragon
(Ace Dragon)
November 19, 2008, 8:46am
6
The mailing lists indicate Ton just coded in mouse gestures and this time the code should be much better and should be much easier to add on to. He also shuffled and cleaned code to also make it easier to read and add new stuff to.
TorQ
(TorQ)
November 19, 2008, 8:56am
7
Well, not much to see yet but exciting none the less. Thanks for the build DingTo.
but is the MVC in yet? Thats all I want before I start back into the code base to relearn C. The MVC is key.
egan
(egan)
November 19, 2008, 3:04pm
9
Care to share what you did? (user-config.py would be nice (and Sconstruct if you had to change it)).
inazuma
(inazuma)
November 19, 2008, 3:24pm
10
Hi all,
Just a note that I uploaded a OSX-Intel build.
Also, just discovered that if you press the A-key…you get a new window (I launched about 5 windows before I saw what was going on :D.
I was able to put 2 windows with unique layouts over my dual-monitors.
DingTo
(DingTo)
November 20, 2008, 8:24am
11
inazuma:
Hi all,
Just a note that I uploaded a OSX-Intel build.
Also, just discovered that if you press the A-key…you get a new window (I launched about 5 windows before I saw what was going on :D.
I was able to put 2 windows with unique layouts over my dual-monitors.
Press f and you get full screen!
@egan :
In the 2.50 branch i do not use a user-config.py. And the Sconstruct is default.
So it should be easy to compile. I use mingw and the local Scons.
Edit: Now i also tested with a user config.py. But there is not much to read, all Settings like GE etc are deleted because you can’t use them yet.
BF_PYTHON_VERSION = ‘2.5’
BF_NUMJOBS = ‘4’
CCFLAGS.extend( [‘-march=i686’, ‘-ftracer’, ‘-fomit-frame-pointer’, ‘-finline-functions’, ‘-ffast-math’])
CXXFLAGS.extend([‘-march=i686’, ‘-ftracer’, ‘-fomit-frame-pointer’, ‘-finline-functions’, ‘-ffast-math’])
REL_CFLAGS = [ ‘-O3’ ]
REL_CCFLAGS = [ ‘-O3’ ]
So the build still is just green, whit, red, blue? No pro-like ui like 2.48a?
egan
(egan)
November 20, 2008, 2:37pm
13
DingTo:
Press f and you get full screen!
@egan :
In the 2.50 branch i do not use a user-config.py. And the Sconstruct is default.
So it should be easy to compile. I use mingw and the local Scons.
Edit: Now i also tested with a user config.py. But there is not much to read, all Settings like GE etc are deleted because you can’t use them yet.
Really? I tried compiling it with scons, but it gave me a whole bunch of errors. I’ll try again.
EDIT: It chokes on linking libbf-nodes.a