Late start BWC, Oh S...!

Guess you can work out where the images title comes from :wink:

Most of it still needs texturing, any ideas where the pixalated dark artefact on the top right of the `mouth’ could be coming from, its not normals and there are no shadow buffer lamps in the scene.

Looks great so far!! The pixelated problem I had a while ago, and it turned out in the transform properties, the mesh’s scale was at 0. So I just used Ctrl A and it fixed it, don’t know if you have the same problem:D

Tried that, no effect. Found it myself tho, one of the UV’s was getting too close to the edge of the texture.

Well now that I think about it, it did only happen in the 3d view.

Texturing and noodles