Latest WIP "Stepping Stones" (UPDATE #2)

okay, first off, dont ask about the title :stuck_out_tongue:

this is my latest wip, based off a few drawings of mine

keep in mind this is VERY early, and the main charecters havent even stepped in yet!

http://publish.hometown.aol.com/imaheratic/myhomepage/steppingstoneswip.jpg?mtbrand=AOL_US

please give me MUCH c&c, as im always hoping to improve!
especially on how to make the mountain texture better, its ALL procedural!

The rock/stone looks nice but lacks some more colour. Needs some darker areas. Too bright and light right now.

The scale seems off too, but maybe that is what you are going for.

Keep on going.

BgDM

This is a cool material on the ground. Could you elaborate a little on it. How did you do it.

Seems like you used displacement-mapping on the ground, so the colors of the texture and the peaks of the mountains coincide. But tell more. Looks really cool. The car lacks some details, though… :wink: :smiley:

well, first off, there is NO displacment mapping! none, i dont like it! no offence to coders, i just like to be able to see my creation in the 3d view!
its modeled with fractsubdiv and PET lol, thos are my fav tools. the texture is like 3 layers of clouds and 1 layer of marble. i THINK theres a level of magic.

the car does lack details, severely, but its my first car, and im gonnawork on it, i prolly wont UV, ill vertex paint.

BGDM, how could i establish a sense of scale, its supposed to look IMENSELY HUGE. and i will darken it, tommorow moring (its a project at school)

KEEP THE C&C COMIN!!!

Shrink the car to about 0.001 it’s current size. That should make it all look bigger.

The ground looks beautiful, and stronger lightning will only make it look better. I can already see this style being “borrowed” a lot (coughMe toocough).

would you elaborate on making better lighting and the style ur talking about?

The rocks are way to smooth

i thought about making the car way smaller, but id like the viewer to be avble to seeee the car, any other ideas?maybe just keep the odd scale?

al_capone, how do you think i could make it less smooth? its already got a billion vertices… (okay, not a BILLION, but a lot)

this is the last of the short render times update, right now it takes about ten min, after im done itll prolly take somewhere around a half hour, cause im gonna fract subdiv the 16660 vert mountains… lol

tell me what you think about the colors, lighting modeling, EVERYTHING!

its nice to have reflection on the car :smiley:

the only image texture is the sky, which i created myself.

http://publish.hometown.aol.com/imaheratic/myhomepage/steppingstoneswip4.jpg?mtbrand=AOL_US

looks great :slight_smile: !

well, i like it more than the snowy version. is the biker modeled ?

i like that smooth lightning, would be nice to see a screenshot of your lightning and some settings :slight_smile: .

what is that green area in the middle of the rocks ? love it :slight_smile: . but the grey cloud directly over the biker looks pretty strange :expressionless: .

keep up the good work

nastacc

yes, the biker is modeled, and hmm, my lighting

ive got a subdiv-2 GI dome (spotlights parented to an icosphere, and ive got a blueishgreen backlight, a white light right in front up high, and an orange light in front over towards the right. anything else?

Which one do you like more?

http://publish.hometown.aol.com/imaheratic/myhomepage/steppingstoneswip5.jpg?mtbrand=AOL_US

i think it makes it seem larger

Ah, that last one is much better, what you did different ?

the cloud above the biker is really weird :expressionless: . please remove it :stuck_out_tongue: !

Updates get better each time. I would say two main things :

  1. GI domes are all well and good, but try to have a single main source of light. The sky is quite bright, but the landscape a bit dark.
  2. If you want it to look immensely huge, ideally you need an immensely huge amount of detail. Get the t terrain plugin ASAP !! It works wonders !

the cloud is there for a reason, anything else?

where can i get the terrain plugin?

i cant wait to work more on this modnay!

The true displacement map would be a perfect place to start http://www.dedalo-3d.com/modules/index.php or if you wondering about other methods here’s my link page http://www.air-internet.com/~awalker/links/links.html
http://www.air-internet.com/~awalker/links/links2.html

Nice. It’s sorta reminiscent of the first Motorcross Madness game… to me atleast. Um the scale seems similar to that as well, when I played Motorcross Madness I used to feel as if I was riding up and down huge mountiains ans ravines in a 200 scale motorcycle. Besides that the bottom right of the image seems to have a strange greenish tinge, I don’t know but I’m guessing this comes as a combination of the grounds material and the blue light from the sky/world.
Really nice image however.

oh yea! almost forgot, to get the t_terrain plugin and a whole lot of other texture/sequence plugins you should visit:
http://www-users.cs.umn.edu/~mein/blender/plugins/

-emk

haha, that games awesome, i love motocross, are you into any of this mounain biking/ motocross shizness?

the greenish tint is from the blue lamp, i like it, but do u think i should remove it?

By style, I meant the use of dream-like textures. At least, that’s what the ground looks like to me.

How about putting something on top of the mountain above the car? I think it would fit the scene nicely…

like what? any ideas? i gotta get a bunch of stuff to do on it monday to make it awesome