Latest works...

Hello blenderheads :slight_smile:
It’s been a while since I’ve posted some works here, but it’s been a busy time for us…

Here are some of my latest works, please feel free to comment, critics are good for me…
This way I can improve more & more :slight_smile:

Everything modeled and rendered by me, except “Mancandy” ofcourse, I just gave him a racing suit and a baseball cap. No way I could do this better then “The God of Rigging” Bassam Kurdali. Thanks man, your the greatest.

A header wich was never used…

http://www.artistino.be/3d/bpf6.jpg

Another version
http://www.artistino.be/3d/bpf8.jpg

A first try to model my helmet…
http://www.artistino.be/3d/heml_bg.jpg

A logo created for a company
http://www.artistino.be/3d/its.png

Another logo for a computer store

http://www.artistino.be/3d/mw.png

A trophy for Karting-relevant software
http://www.artistino.be/3d/trophy.jpg

A render for a local poker organisation
http://www.artistino.be/3d/poker.png

A first try of NLA and Actions with Mancandy
http://www.artistino.be/3d/peopleflow1.jpghttp://www.artistino.be/3d/peopleflow2.jpghttp://www.artistino.be/3d/peopleflow3.jpg

If you’d like to see animated versions of this and more, please visit http://www.artistino.be/animatie

No comments? Damn, it sure has to be good then :wink:

Hi! I will make a contribution :slight_smile:
First the materials need a lot of work.
Second everything look to basic, try looking for reference for the correct shape.
I’am not to good with the lighting part, but it seem odd in the header and in the others just to simple.

Hello, tnx for the C&C , I’ll pay closer attention to this…
I’m happy with this comments, so please more critique, then I’ll know better where my weak points are ! If someone likes it, feel also free to comment :slight_smile:

I quite like your renders. They have a really nice cartoony feel. Somehow it makes everything seem a little less serious. I only have two crits. The angle with the “IT Solutions” render is a bit harsh; its kind of hard to read and make out the features of the logo. The poker table texture has a bit of a cheap feel to it. I think the texture on the table itself is a major factor in the cheapness.

Sharper -> Tnx, I agree with the cartoony feel, the whole goal was to create it in very short period, and they didn’t want to much detail, because it would distract according to the client. !? :confused: They rather liked clarity of the main goal of the animations, instead of impressive CG :confused: I rather would put much more time in it, but in 6 months time, I had to create 70+ different animations, so 1 basic modelled kart, and a lot of different sceneries and rules to explain,flags, lights, etc… But I really take your comments for granted people. :slight_smile:

for the letters on the logo, though you move have already done this, i’m assuming you used curves try raising the resolution on the curve (should be a slider for this in the object panel or something can’t remember at the moment) check out this tutorial for grass: http://www.blenderguru.com/the-secret-to-creating-realistic-grass/ might try beveling some of those harsh edges(pocker chips for example) other than that not too bad actually you very good at making logos and i especially love the use of mancandy

Cheers,
WAM

Tnx WAM :slight_smile: I tried smoothing the chips, but that just looked to smooth, I’ve should have done it with more edges, but the whole poker thingie was made in 45-60min, that why it also looks a little cheap…

Also tnx for the grass tutorial, I’ve allready bookmarked it before, but this was still non-tutorial (selfmade) grass :wink:
I’m doing an other thingie with the grass tutorial…post it here soon…
Some of the logo’s I’m re-rendering/ changed camera settings/angle, so I’ll update this soon here…
And MANCANDY is teh sh*t ;), tnx Bassam…

There a several animations more on our website www.artistino.com/animatie