I have an object in my scene that I want to deform with a lattice.
I create a lattice in the scene, and move it, and scale it to surround the object I want to deform.
Then, I add a lattice modifier to the object, and select the lattice I created in the modifier.
This instantly scales the object in ways that I don’t need.
What I expected: The object would only scale as I deformed the lattice after applying the modifier.
What I got: The object deforms depending on how the lattice is already deformed.
This is different behavior than I am used to, and it makes it harder to use a lattice, as I can’t shape it to my needs before applying it.
I have tried “applying” the location and scaling of the lattice, as well as “clearing” them - and neither seems to have any effect.