Hey everyone this is my blender rig. I am rigging a characters spine with a variation of http://blenderartists.org/forum/showthread.php?t=117487
So far the major difference is that I use 3 bones to deform the lattice, and instead of track to and stretch to constraints from bone to empty I use the empties as IK targets
( as recommended here http://blenderartists.org/forum/showthread.php?t=124773 )
A problem I am having (this happened with the old setup too) is that if the lattice is hidden on a separate layer it does not evaluate and deform the plane in which the empties are attached to. Is this a bug? Or is it part of a bad setup? I don’t seem to run into this problem in the tutorial’s sample files.