i’ve been experimenting with collisions, and I tried to launch a sphere into a tower of cubes. It’s worked before for me, but I can’t get it to work now. The sphere will go right through the cubes, no matter how many settings I change. Is there a better way to launch n=objects, or am I just doing something wrong?
In your example blend enable the Animated option in the rigid body settings for the sphere (called Scene 2)
I have also created an alternative (called Scene 1) that animates an active rigid body into the tower with the animated option keyframed to turn off before the end of the ball animation so it shoots into the tower. This looks more natural and you can increase the level of damage by increasing the mass of the ball
Nice job of both of them, Now i want to share something that I’m also trying to make an animation in which my object first drops on a surface by using rigid body physics but later rotates towards the camera driven with manual keyframe animation. I know there is a “animation” button in the rigid body settings. However activating it seemed to completely remove the earlier physics-driven animation from my object. Is there a way to first animate with rigid body and the continue the animation manually via keyframes? Thanks for sharing…