Noob looking for advice/tutorials on getting some realistic light refractions through glass and water for this lava lamp. I’ve messed around with it for a while but stacking the blobs, glass and liquid layers is throwing me for a bunch of reasons. Eevee is preferred as the rest of the scene will be in that but any knowledge is good knowledge.
Oh just to note, I’m aware of / have been playing with SSR so those options are on for the scene and materials, but it’s probably not worth outlining my material attempts so far as they’re a bit rubbish