Finally completed my first High-Poly OC , took me quiet a while to get her expressions right cause I decided to use shapekeys and stuff along with a few bones. I was going for this semirealistic look with the big eyes and I think I got close to what I wanted.
I did most of the sculpting in Zbrush and Blender, I cant say there was too big of a difference but Zbrush had alot more options. The clothing I did in Marvelous and the head band was done in Blender itself. I wanted to do the hair in Zbrush also but I decided to learn more about the particle system in blender and it worked pretty well.
Overall I think I got close to what I had in mind and it was fun working on high poly chars.