Finally completed my first High-Poly OC , took me quiet a while to get her expressions right cause I decided to use shapekeys and stuff along with a few bones. I was going for this semirealistic look with the big eyes and I think I got close to what I wanted.

I did most of the sculpting in Zbrush and Blender, I cant say there was too big of a difference but Zbrush had alot more options. The clothing I did in Marvelous and the head band was done in Blender itself. I wanted to do the hair in Zbrush also but I decided to learn more about the particle system in blender and it worked pretty well.

Overall I think I got close to what I had in mind and it was fun working on high poly chars.


[ArtStation - Nibor] -
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I featured you on BlenderNation, have a great weekend!

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You’re on the #featured row! :+1:

Thanks Bart!

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Lovely sculpt man

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