Layer weight normal map test

Hadn’t seen anyone post anything about using the normal map capability that’s being added into layer weight and fresnel with 2.7 so I thought I’d toss this up here for anyone unaware of it or that didn’t know how to get it to work. I just grabbed a basic rock wall normal map I had from another project in to give it some random variation and it gives a MUCH nicer result than a noise texture without the map even being intended for that purpose.


Added the material to the edge of a sword model I had laying around.


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