Ive got a fluid simulation of honey going but an important aspect of honey would be to let less light through the ‘thicker’ the amount of fluid there is.
i.e - When 1cm of ‘honey’ fluid, certain colour, When 2cm of ‘honey’ fluid, certain colour but darker.
How would I go about getting this property? I am using Raytrace for the transparency in blender render.
My apologies if my question is hard to understand.