Forgive me if this has been asked before but I’ve had trouble trying to the answer myself.
I’m using 7.9 and I come from a Lightwave background where layering textures was one of the two ways of texturing. Obviously, the other ways was nodes.
This was perfect for me because I never went for complex texture set ups so I could do what I wanted without nodes.
Coming into Blender, I finally found out that I could layer texture images like in LW, which suits my needs but I’m still a newbie when it comes to layering more like Photoshop.
Here’s the thing - I have three image files: two diffuse images and one alpha image. I want to know as to how to stack the images in the textures panel so that I can use the alpha image as the alpha for one of the diffuse textures?
Yes, I am aware that I can include the alpha within the original texture image when you save it out from my image program but I want to be able to swap alpha textures out at any time so they need to be separate images.
Secondly, how do I set up textures so that they project in the X, Y or Z axes so that it fits the material volume automatically?
Also, is there a way of clipping to a sharp border when projection mapping to prevent ‘smearing’ around the edges?
Sorry for the amateur questions but it would help me out immensely. Oh, and, yes, I prefer to keep away from nodes for now.
Thanks in advance for any replies.
Cheers,
Paul
(mix_mash)