Now, I do know how to use both, but as I’m writing tutorial which uses Scenes, I’m wanting to make a clear distinction between the two methods.
Essentially, both can be used to move objects / items from in and out of current view. Both can have “linked” items appearing multiple times (that is, Layers can have a single item appearing on multiple layers whereas Scenes can choose to link-as-same-object or complete-new-copy an item). As far as I can tell, Scenes have the advantage over Layers in that different Scenes can be accessed separately in the compositor… Layers can not (correct me please if I am wrong on this). Of course, one “Scene” can contain multiple “Layers” so Scenes are the outermost set (more Global)
So - to properly get my definitions right in my tutorial, I thought I’d ask: What are the real and practical differences between using Scenes versus Layers? It seems to me that many things done in Scenes could simply be done with Layers so aside from the compositor thing, why is it important for us to have both?