WIP of a Buttermere inspired landscape. The initial topography is a mixture of 30m and 1m data height data from NASA and the Environment Agency. This has then been run through Quadspinner’s Gaea software to remove artifacts, add some details and so on and so forth. This has inevitably altered the base topography so it no longer looks like Buttermere (I’ve also exaggerated the height to make the mountains a bit more dramatic).
Texturing uses the masks created in Gaea and some I’ve created myself in photoshop. Grass and rock textures from textures.com and quite a lot of procedural stuff thrown in for good measure and variation. Trees and shrubs are from various places… mainly botaniq and some assets off blendermarket.
Now lit with the Realistic Atmosphere add on. The ‘latest’ version (above) actually shows off a lot of imperfections… but there are bits I like (and bits I really don’t!)
Still lots to do on texturing - needs more layers and variation. Need more going on in the scene too… there are other buildings around the periphery, walls, fences, paths, the main road (if I can be bothered). Think the mountain looks a little too rough at the mo - as if I’ve over-sharpened it in photoshop or something…
Ultimately, not necessarily going for complete photorealism, but something akin to a decent landscape painting… (2nd image has been run through some PS filters to get a painterly effect which I quite like).
Suggestions for improvement - and any good techniques for improving the lighting and atmosphere (and general good tips for environments) would be gratefully received.!