Hi, I just purchased Lazy Asset Manager.
I have a feature request, but at the moment there is no add-on for Blender to manage composite nodes properly.
(Other add-ons have the ability to save composites as part of the node custom builder function, but I’ve had trouble calling it up in the past).
In this respect, I thought Lazy Asset Manager would be superior in that it can manage node groups.
I’m sure it will be better if we can call nodegroups in compositing.
Even in the current version, it is possible to import the node group of the composite node in the external blend file by setting the import option to node group.
(Must be added from Shift + A> node group after import)
If you want to “export a node group of composite nodes”, it is not possible with the current version. Iwill consider.
日本語
現バージョンでもインポートオプションをノードグループにすれば、外部blendファイルにあるコンポジットノードのノードグループをインポートすることは可能です。
(インポート後にShift + A > ノードグループから追加する必要はあります)
I see. I could check “Use operator’s option” in the import and see the call itself by using the node group.
Thank you!
Ultimately, I think it would be nice to have a node group (World Node Group, Material Node Group, and Composite Node Group) for each item in a folder, export the files with a name, and then call them individually for import, something that existing management add-ons wouldn’t have.
I’m cheering for you!
I’m sorry, I forgot the function of my add-on
You can export a node group of composite nodes as shown by the green arrow in the image.
The type of node group does not matter.
Set the export type to [Other data type]
Select [Data Type]
Search for the target item by [Set data name]
-Export with the [Export] button
You can load the node group in the blend file as shown by the red arrow in the image.
Set [Data Type] of Import to [Node Group]
Move to the target directory
If you open ▼ of the target blend file, you can see the same data as the data type setting in the blend file.
You can now export node groups for composite and geometry nodes.
Enabled to select the type of node group to export for exporting in node group.
Material node
Targets the active node group of the active object’s material
Composite node
Targets the active node group of composite nodes
Supports the Pack Images option
Geometry node
Targets the node group of the active geometry node modifier of the active object
Enhanced import
Added “Add to cursor position” option
For imports with data type’object’, add the object at the cursor position.
If there is an empty or object with children, move it to the cursor position around it (move to the cursor position without the offset option).
When loading a material, if the material already exists, it will be assigned to the selected part being edited.
Changed to assign particles to the active object when loading particles.
Collection improvements
Improved export / import for [Collection] data type.
Fixed the problem that multiple collections with a hierarchical structure are read when reading all the collections in the blend file.
Changed to load the scene collection after temporarily loading each scene.
Changed to target all objects (including child collections) in the texture pack option on export.
When exporting, the total number of objects in the collection (including child collections) is displayed in the menu.
Improved reading by data type
When the Load with automatic data type option is enabled, the data under the hierarchy of a specific folder is now loaded with the specified data type.
Example: Objects data is read in all folders under the objects folder hierarchy.
Set specific type for file path function
Users can now specify the data type for each folder so that it can be read with the data type set for each file path.
How to use
Shift + click a folder in your file browser
Execute [Set data type specific to file path]
A menu will appear, so specify the data type and click [OK].
The relative path and data type of the folder will be registered in the list of add-on settings.
Added a button to open the previous blend file at the bottom of the file browser when the blend file is opened and moved.
Made it easier to return to the main working file after editing the asset.
(Previously it only appeared in data type Open blend file mode)
I changed the menu .
The quick access button has been abolished, making it easier to press the home and back buttons. From now on, it is recommended to put frequently used folders in your home directory.
Added a new folder creation button .
Regarding the back button, the button display is restricted so that it does not go to the hierarchy above the home directory.
The fake user option in the import settings has been enabled by default.
Bug fixes
others
Fixed an issue when exporting particles with other data types.
Fixed an issue where the object collection texture slots used by particles were automatically deleted after saving the exported blend file, even if the fake user option was enabled.
Removed non-existent data types hairs, pointclouds, simulations.