Leaf Material Cut In Half

I have a leaf material for various trees I use in a fall lake scene.
I generated the trees using the sapling addon. The leaves are cut in half for some reason, which gives a very odd result. When I apply the material to just a plane, the material is applied correctly, but when applied to the leaves, it is cut in half. Any help would be greatly appreciated.

Attachments




Hi

Probably the texture coordinates are not being calculated the way you expect for the leaves.
Add a texture coordinate input connected to the leaf image for the duplicates

Best of luck

Martin

Thanks, i’ll try that now.

Unfortunately that did not work, I tried every vector input from the coordinate input node. :frowning:

Hi,

See attached screenshot with material nodes where it is working
Maybe you should post a simplified blend file (just one tree) with the texture?

Best of luck

Martin

Attachments