leaking glass

i for the life of me can not figure out why my container leekes… any ideas
it is a mirrored mesh set to obstacle. all normals are out side

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Well, I’m no expert in fluids, but it looks like the leaks are coming through the faceted faces. I’d guess there aren’t enough edges or vertices in those facets to contain the liquid. Try applying your subsurf modifier then run the fluid sim again.

The problem is the resolution.

When your fluid’s resolution is below 75 or so, it leaks through the obstacles.