Leaky Logic and Property Collision detection

Grr, these bugs are the worst blenders game engine can offer!

firstly. By leaky logic i mean armatures motioning to play their action when one of the sensors linked to their “AND” controller are active.

then wat about the way a random action is played when you start the level! This just gets worse as you add more and more actions.

Ok, this i can handle, cuz it only looks a little buggy.

But i’ve had to use Near sensors with short ranges to detect collision because the collision sensor with a property isn’t reliable. Sometimes with this set up the collision is detected whether it hits something or not!

Grumble, anyway thanx for the near sensor working properly, it means that my character will randomly play some actions on occasion though.

-Luke