So how would someone go about implementing motion tracking via the leep motion controller, into a blender game?
The leap motion controller is basically a kinect for the pc but it tracks your hands, and is said to be 200x more accurate. https://leapmotion.com/
Would you have to specifically code different aspects to do specific things, or could you code once to get blender to recognize it and then be able to control all aspects?
It is able to sense velocity and force, also.
Could someone write a simple addon or script to do this?
It supports phyhon,c++, and many other major languages, java script is coming soon.
Also a side note, im trying to figure out how you would control player movement, like walking and such, in a way you dont have to use the mouse and keyboard at all. the only thing i could think of is closing your left fist will start walking and moving it around will control the camera, and if you open you fist a little you stop walking but can still use your left hand to move around. This leaving your right hand the whole time to do other things.