Coen4d:
You are right there are almost no tutorials doing a progressive walkcycle, most are static, which is stupid because you always want to start with a progressive cycle, that you can than convert in a static cycle if you need to.
Creating a progressive walkcycle is not that hard, just leave the main-bone at starting position, aim you character as convenient as possible with the main-bone, than just pose your character with the center-of-gravity-bone and IK/FK-bones, just like stop motion kind of.
Than if you made 2 steps, you can use modifiers on your curves to cycle progressive, or use the NLA editor to cycle the action progressive.
Could you explain in more detail how to achieve this? I don’t think I quite understand your approach.
I’ve watched this tutorial on offset an animation cycle:
The trick is to align the root bone for every step, and have it move with Constant Interpolation.
But I have trouble aligning the root bone.
It is almost impossible for me to align it just right without frame skipping. It needs to be just right.
And it doesn’t work with curves.
You have not read that book at all…
_hris
(Christoph)
January 9, 2018, 1:43am
23
I’ll just leave this webinar here. It answers a lot of questions for new animators
Coen4d
(Coen4d)
January 9, 2018, 3:48pm
24
I would leave the root-bone stationary, have 2 steps animated got to the graph editor, press “Shift E” make cyclic. than go to n panel in graph editor and select the corresponding f-curves to the forward movement of the cg-bone and ik-bones and under modifiers there should be a cyclic modifier, set before and after to repeat with offset.
burnin
January 9, 2018, 6:57pm
25
:yes: and as for a symphony, you look to create,
translate a movement into a dance,
make life out of a shape, animate…
suddenly all fits to a place…
whole in time.
Coen4d:
I would leave the root-bone stationary, have 2 steps animated got to the graph editor, press “Shift E” make cyclic. than go to n panel in graph editor and select the corresponding f-curves to the forward movement of the cg-bone and ik-bones and under modifiers there should be a cyclic modifier, set before and after to repeat with offset.
Thanks.
How do I bake the modifiers into keyframes, if I need the walk to change at some point?
Coen4d
(Coen4d)
January 11, 2018, 2:47pm
27
Just like normal, press space-bar and search for bake action.