SO I understand the face topology. but I have issues with the checks muscles because front and side ortho just help with the shape. doesn’t blender now have a bridge that you can add divisions to help curve for thing like this? I am learning about topology on detail, fill and premiter loops.
(I would like to find a image reference for this) which I need to know which loop does what .
now also, I know quads are good topology but, for animation is that when you want poles and ngons etc? can you still do animation with a all quad mesh? I wouldn’t think so like face topology correct because of the mouth, eyes etc moving?
for an example if you have edge loops even though there quads when there is a pole how come the edge loop wont continue. i know it’s because of the pole but wont I dont understand is, it still looks like a quad unless I learn how to see the topology major loops like the detail, fill and premitier loop.
I can use the skin modifier and i know how to edge model but, this doesn’t help me with detail so, this is why I want to learn these type of loops.