As a beginner, I’m posting this question to ask you how to learn to perform a good topology.
Let me explain myself: when I try to model various objects, I usually proceed by adding loop cuts every time I need details, which leaves me with a pretty messy mesh in the end, when I have to sharpen edges by adding edge loops after a subsurf modifier and etc.
Here is an exemple of how I proceed in the beginning of modeling.
It’s not that messy but I feel like I am not doing it like I’m suppoded to when I see others models on sketchfab for exemple.
Here is an exemple (toggle wireframe): Sword - 3D model by rxshardcore - Sketchfab
The topology looks perfect, and I wonder how I can learn to model meshes like that.
Hope someone can help me with that, thank you very much for your help!